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iRacing (Windows)

LookPilot Configuration

  1. Set protocol to freetrack
  2. Click Start to begin tracking

iRacing Setup

iRacing supports head tracking natively through the Freetrack protocol. The game will automatically detect the head tracking input once LookPilot is running.

Tips for iRacing

  • For iRacing, very subtle head tracking works best
  • Too much movement makes the experience abrupt and disorienting
  • Focus primarily on Yaw (left/right look) movements
  • Keep pitch and translation movements minimal
  • Head tracking helps with mirror checks and looking into corners

Common issues

Tracking feels jumpy even with my head still

Reported by several iRacing users, and iRacing's fast cameras amplify it. Work through the jitter checklist below, then keep overall sensitivity low - iRacing rewards the subtle setup described above more than any other sim.

Reducing jitter and shake

Shaky or twitchy tracking is the most-reported issue across all games, and it almost always traces to the camera picture, not the game:

  1. Light your face from the front. Backlighting (a window or lamp behind you) starves the tracker of facial detail and produces micro-jumps.
  2. Check your camera's real frame rate. Many webcams silently drop to 10-15 fps in low light even when set to 30. In LookPilot, watch the Tracker fps readout while tracking - if it is far below your camera's rating, more light usually fixes it.
  3. Raise smoothing. In Settings -> Tracking, increase smoothing/filtering until stillness feels stable, then walk it back until the response feels quick enough.
  4. Flatten the curve center. Give the response curves a gentle plateau around the center so breathing and small posture shifts do not move the camera.

Recentering

Press Alt+C (default) to recenter tracking on your current head position at any time - do it once seated in your normal driving position, looking at the center of your screen. If you find yourself recentering constantly, move the webcam so it faces you head-on (an off-axis camera makes turned positions read as drift) and recenter while looking at the horizon in-game, not at the camera.

Using a wheel or HOTAS alongside LookPilot

If your wheel or stick misbehaves while LookPilot runs (stiff force feedback, lost input), make sure the output protocol is freetrack rather than virtual joystick - the virtual joystick device can conflict with some wheel drivers. iRacing reads the FreeTrack protocol directly, so the virtual joystick is not needed.

FAQ

Is head tracking allowed in iRacing? Yes - iRacing supports TrackIR-protocol head tracking natively; it is a normal, widely-used accessibility and awareness aid in official racing.