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Nuclear Option (Windows)

LookPilot Configuration

  1. Set protocol to freetrack
  2. Click Start to begin tracking

Nuclear Option Setup

  1. In the game, go to Controls and enable Use TrackIR inputs for cockpit camera
  2. Enter the cockpit view before restarting the game, and again after restarting, for tracking to connect

Common issues

Status stays "unconnected"

Nuclear Option only picks up the tracker from the cockpit view - enter the cockpit, and if you started the game before tracking, restart the game with tracking already running (the two-step in the setup above exists because of this).

Camera moves when I blink

That is the eye-tracking influence reacting to blinks. If it bothers you, lower or disable the eye-tracking influence (or just eye pitch) in Settings -> Tracking -> Eye tracking - head tracking is unaffected.

Reducing jitter and shake

Shaky or twitchy tracking is the most-reported issue across all games, and it almost always traces to the camera picture, not the game:

  1. Light your face from the front. Backlighting (a window or lamp behind you) starves the tracker of facial detail and produces micro-jumps.
  2. Check your camera's real frame rate. Many webcams silently drop to 10-15 fps in low light even when set to 30. In LookPilot, watch the Tracker fps readout while tracking - if it is far below your camera's rating, more light usually fixes it.
  3. Raise smoothing. In Settings -> Tracking, increase smoothing/filtering until stillness feels stable, then walk it back until the response feels quick enough.
  4. Flatten the curve center. Give the response curves a gentle plateau around the center so breathing and small posture shifts do not move the camera.

Recentering

Press Alt+C (default) to recenter tracking on your current head position at any time - do it once seated in your normal driving position, looking at the center of your screen. If you find yourself recentering constantly, move the webcam so it faces you head-on (an off-axis camera makes turned positions read as drift) and recenter while looking at the horizon in-game, not at the camera.